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LANCE POWELL

Award-winning Art Director | Creative Executive Leader | Vision Builder
linkedin.com/in/lance-powell | www.lancepowell.art | lance.o.powell@gmail.com | 310-500-0884

PROFESSIONAL SUMMARY

Award-winning Art Director and Creative Executive Leader with over 30 years of experience in games, film, TV, and advertising. A driving force behind iconic projects like the Lord of the Rings trilogy, Shred,  and Medal of Honor, with a passion for cultivating positive, creative team cultures and delivering visually stunning, impactful work. Founder of Tula Executive Leadership & Team Coaching, a practice transforming individuals and teams by aligning purpose, intention, and growth.

CORE EXPERTISE

๐Ÿ—ธ Creative & Technical Art Direction: Shaping vision and look for AAA titles, blending artistry and technical expertise for immersive storytelling.

๐Ÿ—ธ Pipeline Development & Optimization: Automating workflows to enhance real-time and pre-rendered creative processes.

๐Ÿ—ธ Cross-functional leadership: Coaching teams through purpose-driven strategies, fostering collaboration and innovation.

๐Ÿ—ธ Strategic Planning & Execution: Guiding projects from concept to launch with a results-focused approach.

๐Ÿ—ธ Technical Proficiency: Maya, ZBrush, Substance Suite, Unreal Engine, Unity, Adobe Creative Suite.

๐Ÿ—ธ Content & Branding: Crafting campaigns to strengthen brand identity and engage audiences with compelling visuals.

KEY ACHIEVEMENTS

๐Ÿ† Awards & Nominations:

  • Oscar-winning Team: Contributed to Lord of the Rings I, II, III, Shrek 2, Starship Troopers.

  • Emmy Nomination: Battlestar Galactica.

  • AIAS Nomination: Medal of Honor 2010 for Outstanding Visual Engineering.

  • E3 2017 Awards: Archangel VR was recognized as "Best VR Game" by Geek Citadel, MMOGames, and MEUPS4.

โšก Studio Achievements:

  • Cloud Imperium Games: Unified the artistic vision across seven studios, leading a global team of 80 and boosting production speed by 200% through creatively optimized pipelines.

  • Tula Executive Leadership & Team Coaching: Enhanced engagement by 25% and decreased turnover by 80% for a 50-member team, resulting in approximately $1M in annual savings.

  • Skydance Media: Leveraged Unreal Engine for real-time creative lighting, contributing to Archangel VRโ€™s E3 2017 "Best VR Game" recognition.

PROFESSIONAL EXPERIENCE

TULA EXECUTIVE LEADERSHIP & TEAM COACHING

Founder | Apr 2022 โ€“ Present

  • Aligned team goals with core values through the โ€œDrive System Goals frameworkโ€, fostering a culture of openness, creativity, and growth.

  • Facilitated workshops and accountability cohorts to build trust, enhance collaboration, and drive mindset transformation, fueling creative thinking.

  • Created content channels for personal and leadership growth, cultivating a continuous improvement and creative exploration community.

  • Increased engagement by 25% and reduced turnover by 80% for a team 50, resulting in approximately $1M in annual savings through improved efficiency.

FRACTIONAL ART DIRECTION & VISION BUILDING

Art Director & Vision Builder | Jan 2020 โ€“ Present
Providing strategic art direction and creative vision-building for leading studios in the gaming industry.

  • PUBG (Untitled AAA Tactical Shooter): Crafted the art vision and immersive world-building, delivering a comprehensive Art Bible, production design, and UX guidelines and established a cohesive, creative direction, boosting project engagement and earning industry recognition.

  • Immutable Games (Guild of Guardians): Directed art vision and branding strategy, resulting in a 30% increase in community engagement and positioning the game for market success, setting new standards in visual storytelling.

  • Colonize Mars: Developed compelling visual concepts and branding narrative, leading a cross-functional team to enhance collaboration and accelerate production timelines by 25%.

  • CCP London (Untitled MMO Tactical Shooter): Built the visual identity for a new AAA IP, creating an Art Bible and dynamic concept art that refined the projectโ€™s aesthetic and improved workflow efficiency by 20%.

SKYDANCE MEDIA

Studio Art Director for Archangel VR and PWND | Aug 2016 โ€“ Oct 2018

  • Led a team of 12 to 23, overseeing art optimization, visual design, and technical implementation for Archangel VR and PWND, blending creative vision with technical execution.

  • Implemented Unreal Engine-based lighting systems, creatively elevating the visual narrative, contributing to Archangel VRโ€™s E3 2017 "Best VR Game" award.

  • Fostered a culture of trust and creativity, empowering team members to express their talents fully and innovate.

CLOUD IMPERIUM GAMES

Global Art Director | Nov 2013 โ€“ Sept 2016

  • Unified the artistic vision across seven studios, managing a global team of 80 and increasing production speed by 200% through automated asset pipelines designed to support creative workflows.

  • Integrated asset review tools, reducing feedback cycles by 110% and improving communication and creative quality across studios.

  • Championed a culture of openness, enabling artists to push the boundaries of visual storytelling and innovative techniques.

GAMELOFT

North American Art Director | 2011 โ€“ Nov 2013

  • Led a cross-functional team of 11 direct reports and 38 additional members across North and South America, delivering creatively ambitious titles like Cars iOS and Spiderman iOS.

  • Developed training programs, bridging technical skill gaps and fostering a creative environment encouraging exploration and growth.

  • Implemented Python-based automation scripts, streamlining asset production to maximize creative output.

FILM, TV & GAME PROJECTS

Highlights:

  • Zoic Studios: Texture Supervisor for Serenity, Battlestar Galactica, CSI.

  • Weta Digital: Surfacing Artist for Lord of the Rings II & III.

  • Dreamworks: Surfacing Lead for Shrek 2.

  • Skydance Media: Studio Art Director for Archangel VR.

  • Cloud Imperium Games: Global Head of Art for Star Citizen.

  • PUBG: VizDev Art Director for Unannounced Tactical Shooter (PC).

  • Amazon Games: VizDev Director for New World teaser cinematic.

  • Gameloft: Art Director for Cars iOS, Spiderman iOS, Ice Age iOS.

Additional Experience: Uncharted: Drakeโ€™s Fortune, Texas Instruments (Web), Harry Potter VR-VG, Avengers (VG), Crania Mania (Web), Express.com (Web), DVD Express (Web), New World (VG)

LEADERSHIP PHILOSOPHY

Creative leadership thrives on openness, trust, and the courage to embrace new ideas. I empower teams to take ownership of their craft and collaboration, driving growth and innovation. I guide organizations to unlock their highest potential by promoting self-alignment and continuous learning.

SKILLS & TOOLS INTEGRATION

  • Maya, ZBrush, Substance Suite: Used for high-quality surfacing and texturing in AAA titles.

  • Unreal Engine, Unity: Applied in game development to drive immersive experiences.

  • Pipeline Development: Automated workflows to optimize production and quality.

  • Cross-functional leadership: Led teams of up to 81, fostering creativity and innovation.

ADDITIONAL SKILLS

  • Cross-Functional Team Collaboration

  • Strategic Vision, Planning and Execution

  • Developing Emotional Intelligence & Resilience

  • Enhanced Problem-Solving & Creative Depth

EDUCATION & INDUSTRY AFFILIATIONS

๐ŸŽ“ Otis College of Art and Design - Fine Art
๐ŸŽ“ Gnomon School of Art - Certificate Graduate
๐Ÿ—ธ Gnomon Advisory Board: 1996 โ€“ 2016
๐Ÿ—ธ Visual Effects Society: Member & Mentor (2007 - 2010)
๐Ÿ—ธ IGDA & LA Siggraph: Active Member (1994 โ€“ 2014)

INTERESTS

๐ŸŽจ Art & Painting | ๐Ÿฅ˜ Cooking | โœˆ๏ธ International Travel | ๐ŸŽช Burning Man Culture
๐Ÿ‹๏ธโ€โ™‚๏ธ Fitness | ๐Ÿ“ˆ Growth Culture | ๐Ÿง  Mental & Physical Health

ADDITIONAL DETAILS

  • Directed motion capture for in-game cinematics, enhancing narrative immersion and creative storytelling.

  • Developed automated asset pipelines, optimizing workflows for efficiency while maintaining high creative standards.